


That’s especially strange considering the game allows you to craft several different arrow types (like fire and ice), but all of them essentially just felt like extra damage rather than a strategic choice. For the most part you just need to keep lobbing arrows down range.

While it’s definitely fun to fight the fascinating machine creatures from the world of Horizon-thanks to their excellent looks and sounds-combat never felt particularly strategic to me. While I applaud the developers for building a unique and thoughtful combat system that’s specific to VR (and impressively comfortable, I should add), it could use a bit more refinement to really shine. Granted, I found it difficult to read and time the enemies’ melee attacks, and I didn’t feel like the ‘dodge’ mechanic (where you swing both your controllers to one side to do a quick strafe) worked particularly well. But that’s not necessarily a bad thing climbing in Call of the Mountain is well executed and creates perfect situations to showcase the game’s stunning environmental art. While it’s obvious from the name that climbing would be part of the experience, I can’t say I realized that it would make up about 50-60% of the gameplay. The first thing you should know about Horizon Call of the Mountain is that at its core, it’s a VR climbing game. Rest assured, the world of Horizon Call of the Mountain is quite vibrant! Publisher: Sony Interactive EntertainmentĮditor’s Note: The clips in this review that were captured from PSVR 2 do not look correctly saturated due to incorrect HDR downmixing on our part. Does the title succeed? Read on to find out. With Horizon Call of the Mountain, Sony is hoping to have an exclusive big-budget VR game to entice players to the new PSVR 2.
